Android Developer

Certification Training

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Android Software Development Is The Process By Which New Applications Are Created For The Android Operating System. Applications Are Usually Developed In Java Programming Language Using The Android Software Development Kit (SDK), But Other Development Environments Are Also Available.The Android Software Development Kit (SDK) Includes A Comprehensive Set Of Development Tools. These Include A Debugger, Libraries, A Handset Emulator Based On QEMU, Documentation, Sample Code, And Tutorials. Currently Supported Development Platforms Include Computers Running Linux (Any Modern Desktop Linux Distribution), Mac OS X 10.5.8 Or Later, And Windows XP Or Later. As Of March 2015, The SDK Is Not Available On Android Itself, But The Software Development Is Possible By Using Specialized Android Applications. This package program covers both Core Java and Android App Development, developer having the opportunity to develop both kind of application for PC and Mobile Phone too.

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Module - I

Java is a general purpose, high-level programming language developed by Sun Microsystems. The small team of engineers, known as Green Team, initiated the language in 1991. Java was originally called OAK, and was designed for handheld devices and set-top boxes. Oak was unsuccessful, so in 1995 Sun changed the name to Java and modified the language to take advantage of the burgeoning World Wide Web. Java is an object-oriented language similar to C++, but simplified to eliminate language features that cause common programming errors. Java source code files (files with a .java extension) are compiled into a format called bytecode (files with a .class extension), which can then be executed by a Java interpreter. Java is object-oriented, which means that, among other characteristics, an object can take advantage of being part of a class of objects and inherit code that is common to the class. Objects are thought of as “nouns” that a user might relate to rather than the traditional procedural “verbs.” A method can be thought of as one of the object’s capabilities or behaviors.

Duration : 60 Hrs. Eligibility :  Fresher 10th/10+2/Graduate with C/C++ Programming Skill

INTRODUCTION OF JAVA

  • What is Java?

  • How to Get Java

  • A First Java Program

  • Compiling and Interpreting Applications

  • The JDK Directory Structure

DATA TYPES AND VARIABLES

  • Primitive Datatypes ,Declarations

  • Variable Names

  • Numeric Literals,Character Literals

  • String, String Literals

  • Arrays, on-Primitive Datatypes, the Dot Operator

OPERATORS AND EXPRESSIONS

  • Expressions

  • Assignment Operator

  • Arithmetic Operators

  • Relational Operators

  • Logical Operators

  • Increment and Decrement Operators

  • Operate-Assign Operators (+=, etc.)

  • The Conditional Operator

  • Operator Precedence

  • Implicit Type Conversions

  • The Cast Operator

CONTROL FLOW STATEMENTS

  • Statements

  • Conditional (if) Statements

  • Data types and Variables 3

  • Adding an else if

  • Conditional (switch) Statements

  • While and do-while Loops

  • for Loops

  • The continue Statement

  • The break Statement

METHODS

  • Methods

  • Calling Methods

  • Defining Methods

  • Method Parameters

  • Scope

  • Method Parameters

  • So, Why All the static?

OBJECT-ORIENTED PROGRAMMING

  • Introduction to Object-Oriented Programming

  • Classes and Objects

  • Fields and Methods

  • Encapsulation

  • Access Control

  • Inheritance

  • Polymorphism

OBJECTS AND CLASSES

  • Defining a Class

  • Creating an Object

  • Instance Data and Class Data

  • Methods

  • Constructors

  • Access Modifiers

  • Encapsulation

USING JAVA OBJECTS

  • Printing to the Console

  • Printf Format Strings

  • String Builder and String Buffer

  • Methods and Messages

  • toString

  • Parameter Passing

  • Comparing and Identifying Objects, Destroying Objects

INHERITANCE IN JAVA

  • Inheritance

  • Inheritance in Java

  • Casting

  • Method Overriding

  • Polymorphism

  • super

  • The Object Class

PACKAGES

  • The import Statement

  • Static Imports

  • Casting

  • CLASSPATH and Import

  • Defining Packages

  • Package Scope

EXCEPTION HANDLING

  • Exceptions Overview

  • Catching Exceptions

  • The finally Block

  • Exception Methods

  • Declaring Exceptions

  • Defining and Throwing Exceptions

  • Errors and Runtime Exceptions

  • Assertions

INPUT/OUTPUT STREAMS

  • Overview of Streams

  • Bytes vs. Characters

  • Converting Byte Streams to Character Streams

  • File Object

  • Binary Input and Output

  • PrintWriter Class

  • Basic and Filtered

COLLECTION FRAMEWORK

  • The Collections Framework

  • The Set Interface

  • Set Implementation Classes

  • The List Interface

  • List Implementation Classes

  • The Map Interface

  • Map Implementation Classes

INNER CLASSES

  • Inner Classes

  • Member Classes

  • Local Classes

  • Anonymous Classes

  • Instance Initializers

  • Static Nested Classes

INTRODUCTION TO THREADS

  • Non-Threaded Applications

  • Threaded Applications

  • Creating Threads

  • Thread States

  • Runnable Threads

  • Coordinating Threads

  • Interrupting Threads

  • Runnable Interface, ThreadGroups

INTERFACES AND ABSTRACT CLASSES

  • Separating Interface and Implementation

  • UML Interfaces and Realization

  • Defining Interfaces

  • Implementing and Extending Interfaces

  • Runnable Threads

  • Abstract Classes

SERIALIZATION

  • Object Serialization

  • Serializable Interface

  • Serialization API

  • ObjectInputStream and ObjectOutputStream

  • The Serialization Engine

  • Transient Fields

  • readObject and writeObject

  • Externalizable Interface

GENERICS

  • Using Generics

  • Type Erasure

  • Type Boundaries

  • Wildcards, Generic Methods

  • Strengths and Weaknesses of Generics

  • Legacy Code and Generics

ANNOTATIONS

  • Uses for Meta-Data

  • The Annotations Model

  • Annotation Types and Annotations

  • Built-In Annotations

  • Annotations vs. Descriptors (XML)

 REFLECTION

  • Uses for Meta-Data

  • The Reflection API, The Class Class

  • The java.lang.reflect Package

  • Reading Type Information

  • Navigating Inheritance Trees

  • Dynamic Instantiation, Dynamic Invocation

  • Reflecting on Generics

ERROR HANDLING

  • Error handling strategies

  • return values vs exceptions

  • Basic Exception Handling

  • try/catch/finally/throw

  • Debugging

REMOTE METHOD INVOCATION (RMI)

  • Introduction

  • RMI Architecture

  • The Remote Interface

  • The Remote Object

  • Writing the Server

  • The RMI Compiler

  • Writing the Client

  • Remote Method Arguments and Return Values

  • Dynamic Loading of Stub Classes

  • Remote RMI Client Example

  • Running the Remote RMI Client Example

JDBC

  • Database basics

  • SQL, MySQL, PostgreSQL-Introduction and overview

  • What Is the JDBC API?

  • Driver Types

  • Two-tier and Three-tier Models

  • Connection Overview

  • Transactions

  • DriverManager Overview

  • Statement Overview

  • Sending Batch Updates

  • ResultSet Overview

  • Types of Result Sets

  • Concurrency Types

  • PreparedStatement Overview

  • CallableStatement Overview

  • ResultSetMetaData, Scrollable ResultSet,

  • Prepared Statement, Callable Statement

  • Performing Batch Update.

Android software development is the process by which new applications are created for the Android operating system. Applications are usually developed in Java programming language using the Android software development kit (SDK), but other development environments are also available.The Android software development kit (SDK) includes a comprehensive set of development tools.[8] These include a debugger, libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. Currently supported development platforms include computers running Linux (any modern desktop Linux distribution), Mac OS X 10.5.8 or later, and Windows XP or later. As of March 2015, the SDK is not available on Android itself, but the software development is possible by using specialized Android applications.

Duration :60 Hrs. Eligibility : Fresher 10th/10+2/Graduate with Java Programming Skill

CHAPTER 1: JAVA CONCEPTS

  • OOPs Concepts
  • Inheritance in detail
  • Exception handling
  • Packages & interfaces
  • JVM & .jar file extension
  • Multi threading (Thread class & Runnable Interface)

CHAPTER 2: SQL

  • DML & DDL Queries in brief

CHAPTER 3: INTRODUCTION TO ANDROID

  • What is Android?
  • Setting up development environment
  • Dalvik Virtual Machine & .apk file extension
  • Fundamentals:
  • a. Basic Building blocks – Activities,Services,Broadcast Receivers & Content providers
  • b. UI Components – Views & notifications
  • c. Components for communication -Intents & Intent Filters
  • Android API levels (versions & version names)

CHAPTER 4: APPLICATION STRUCTURE (IN DETAIL)

  • AndroidManifest.xml
  • Uses-permission & uses-sdk
  • Resources & R.java
  • Assets
  • Layouts & Drawable Resources
  • Activities and Activity lifecycle
  • First sample Application
  • Android Training Course Syllabus ipsr solutions ltd

 CHAPTER 5: EMULATOR-ANDROID VIRTUAL DEVICE

  • Launching emulator
  • Editing emulator settings
  • Emulator shortcuts
  • Logcat usage
  • Introduction to DDMS
  • Second App:- (switching between activities)
  • Develop an app for demonstrating the communication between Intents

CHAPTER 6: BASIC UI DESIGN

  • Form widgets
  • Text Fields
  • Layouts
  • [dip, dp, sip, sp] versus px
  • Examples

CHAPTER 7: PREFERENCES

  • SharedPreferences
  • Preferences from xml
  • Examples

CHAPTER 8: MENU

  • Option menu
  • Context menu
  • Sub menu
  • menu from xml
  • menu via code
  • Examples

CHAPTER 9: INTENTS (IN DETAIL)

  • Explicit Intents
  • Implicit intents
  • Examples
  • Android Training Course Syllabus ipsr solutions ltd

CHAPTER 10: UI DESIGN

  • Time and Date
  • Images and media
  • Composite
  • AlertDialogs & Toast
  • Popup
  • Examples

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